The Dealer

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Fess spent a lot of time hustling at cards and working as a dealer.

I got told early on never gamble with Fess- Reggie Scanlan

Playing games like Pit A Pat and Conquian (cooncan).

So we thought we’d give it a go

You gotta make a living some how – Professor Longhair

I’ll let you know how we get on when we work out the rules….

 

Conquian (cooncan)

The Rules

The Deck: Traditionally, Conquian is played with a 40-card Spanish deck (a standard 52-card deck with the 8’s, 9’s, and 10’s removed, can be used to form a 40-card deck), with the cards ranked (hi) K-Q-J-7-6-5-4-3-2-A (lo).

Starting a Game: To determine who deals first, the deck is shuffled and cut, and each player draws a card. The player drawing the lowest card deals first.

Dealing: Each player is dealt ten cards. The remaining cards are placed face-down to form the stock. No upcard is turned.

Objective: The object of the game is to be the first to meld eleven cards, including the last card drawn.

Play: The non-dealer (called the “pone”) begins by turning over the top card of the stock. He may either meld it immediately, or discard it. If he melds it, he must discard from this hand. A distinctive feature of Conquian is that drawn cards cannot be placed in a player’s hand, must be either melded immediately, or discarded. They cannot be taken into the hand.

Thereafter, each player in turn must either take the discard (and meld it immediately, and discard another), or turn over the top of the stock and either meld it or discard it.

A player may extended their existing melds or create new ones. A player may also “borrow” a card from one of his existing melds, as long as the remaining cards form a valid meld.

Forcing: If you decline a faced card that could be added to one of your existing melds, your opponent may insist that you use the card. In so doing, he can force you to discard a card from your hand, probably one you were holding in reserve, in hope of building a new meld.

Ending The Game: The game ends when one player melds his eleventh card. If the stock is exhausted with neither player having gone out, the game ends in a draw, and the stakes of the game are carried forward, to be claimed by whoever wins next.

 

 

Heres some words you need to play 

Fours

            Four cards of the same denomination.

Go Cooncan
To meld eleven cards (i.e. to win the game).
Hit
Lay off a card on a meld.
Hole
A hand you can’t go Cooncan with.
Long Spread
A meld of three or more cards in sequence and suit.
Pone
The dealer’s opponent.
Pluck
To take the top card off the deck.
Short Spread
A meld of three or more cards of the same rank.
Sleep
To overlook (miss) a play.
Switch
To take a card from one meld in order to form another.
Tab Game
A draw.
Triplet
Three cards of the same denomination.

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